Well, yes and no. What's known for sure is that Capcom has dissolved Clover, but motivations are a lot harder to ascribe. All the comments in the linked article about Capcom doing it because of Okami's poor sales are, notably, unattributed and presumably the blogger's; all Capcom has said is that they want to 'concentrate management resources', which may mean that they just don't find running independent studios a useful way of spending their time or money (it isn't the first they've shut down). For a slightly different take on it, have a look at Joystiq's article, which suggests that it may even be that Clover jumped ship and Capcom is covering.
And yes, Okami is a gorgeous game. *grin* By far my favorite this year, the first RPG I've played to completion in forever. I presume you might've seen already, but BitsBytesPixelsSprites has a pointer to 16x12 wallpapers, as opposed to the 12x10 versions on the US site...
Oh, that sucks! :( I understand the points being made in that post and the comments, but...
I'd happily pay full price for a game with primitive graphics and cheap production values but top-class story, dialogue and characters. Innovative gameplay is nice but it's not what hooks me - it just needs to not be clunky.
I wonder if at some point it will become possible to produce games like Okami, Planescape:Torment, Ico, etc, more cheaply. If Okami could have been done for half the cost and sold at $20, it might have made enough to satisfy the company.
Reason #4 to become a millionaire: being able to invest in and encourage 'prestige' games.
no subject
And yes, Okami is a gorgeous game. *grin* By far my favorite this year, the first RPG I've played to completion in forever. I presume you might've seen already, but BitsBytesPixelsSprites has a pointer to 16x12 wallpapers, as opposed to the 12x10 versions on the US site...
(no subject)
no subject
I'd happily pay full price for a game with primitive graphics and cheap production values but top-class story, dialogue and characters. Innovative gameplay is nice but it's not what hooks me - it just needs to not be clunky.
I wonder if at some point it will become possible to produce games like Okami, Planescape:Torment, Ico, etc, more cheaply. If Okami could have been done for half the cost and sold at $20, it might have made enough to satisfy the company.
Reason #4 to become a millionaire: being able to invest in and encourage 'prestige' games.
(no subject)