Sniffle

Nov. 28th, 2006 11:56 am
liralen: Finch Painting (okami-swirl)
[personal profile] liralen
Heard through the grapevine (aka [livejournal.com profile] amberley) that Clover Studios is being dissolved by Capcom because of "the disappointing sales" of Okami. Bah.

Makes me grumble a lot, as it's such a gorgeous game...

Date: 2006-11-28 07:30 pm (UTC)
From: [identity profile] shaterri.livejournal.com
Well, yes and no. What's known for sure is that Capcom has dissolved Clover, but motivations are a lot harder to ascribe. All the comments in the linked article about Capcom doing it because of Okami's poor sales are, notably, unattributed and presumably the blogger's; all Capcom has said is that they want to 'concentrate management resources', which may mean that they just don't find running independent studios a useful way of spending their time or money (it isn't the first they've shut down). For a slightly different take on it, have a look at Joystiq's article, which suggests that it may even be that Clover jumped ship and Capcom is covering.

And yes, Okami is a gorgeous game. *grin* By far my favorite this year, the first RPG I've played to completion in forever. I presume you might've seen already, but BitsBytesPixelsSprites has a pointer to 16x12 wallpapers, as opposed to the 12x10 versions on the US site...

Date: 2006-11-28 08:56 pm (UTC)
From: [identity profile] liralen.livejournal.com
Yum!! Thanks for the wallpaper *and* the hope!

Yay if they went off to do their own thing! That would be SOOO cool! Especially since I'm buying the game for nearly everyone I can think of who would be interested. :-)

Date: 2006-11-28 07:32 pm (UTC)
From: [identity profile] marith.livejournal.com
Oh, that sucks! :( I understand the points being made in that post and the comments, but...

I'd happily pay full price for a game with primitive graphics and cheap production values but top-class story, dialogue and characters. Innovative gameplay is nice but it's not what hooks me - it just needs to not be clunky.

I wonder if at some point it will become possible to produce games like Okami, Planescape:Torment, Ico, etc, more cheaply. If Okami could have been done for half the cost and sold at $20, it might have made enough to satisfy the company.

Reason #4 to become a millionaire: being able to invest in and encourage 'prestige' games.


Date: 2006-11-28 08:57 pm (UTC)
From: [identity profile] liralen.livejournal.com
Exactly. :-)

I love the "reasons" to be a millionaire. *grin*

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