Nerd Test

May. 6th, 2009 11:29 pm
liralen: Finch Painting (David)
[personal profile] liralen
*just dies laughing*



I am nerdier than 100% of all people. Are you a nerd? Click here to take the Nerd Test, get nerdy images and jokes, and write on the nerd forum!


0% scored higher (more nerdy),
0% scored the same, and
100% scored lower (less nerdy).

What does this mean? Your nerdiness is:

All hail the monstrous nerd. You are by far the SUPREME NERD GOD!!!


Does it make me even MORE nerdy when I look at that and say, that CAN'T be true! SOMEONE has to have scored as highly as I did? Damnit, that 0% is statistically unlikely with as many people that have taken it and given the number of questions they had...

*coughs*

Okay, it's not *impossible*, but highly unlikely...

Of course, they then linked to a store that they said had items that were exclusive to Nerd Gods... though I suspect, from the format of the store, that it's highly accessible to anyone. Ahem.

Date: 2009-05-07 08:28 pm (UTC)
From: [identity profile] morgainelefae.livejournal.com
i played second ed V:tM, but it's definitely not one of my favorite games of theirs- i enjoyed the political atmosphere of it, but doe the most part, the characters didn't have as much possibility for fucked-up-ed-ness as in some of the other games. i a much bigger fan, in general, of changeling: the dreaming, and hunter: the reckoning. >3> i don't know about the very very early vampire games, though. i imagine that the kinks were ironed out, because i didn't seem to have too much of a problem with those kinds of things. although, their vampire society seems like a generally pretentious one anyway. *shrug* i guess it's all a matter, too, of which rules you decide as a gaming group to just re-write and which aspects of the world you adjust for your own purposes. that's one of the things i like best about white wolf- the golden rule is that the rules are really more like guidelines and they're meant to be bent and even broken if that means you'll have more fun. and to me, that inspires a new level of creativity that D&D often doesn't allow much room for. >3> i'm also way more into character and plot development and interaction than i am into playing out action sequences. i'd rather role-play out down time with some great characters than roll a bunch of dice to kill a beholder beast, personally. ^^; and white-wolf is really more the kind of game that lets you get into that kind of thing if you want to.

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